eval(ez_write_tag([[250,250],'fifacareermodetips_com-leader-1','ezslot_14',183,'0','0']));eval(ez_write_tag([[250,250],'fifacareermodetips_com-leader-1','ezslot_15',183,'0','1']));Doesn’t affect ratings but consider it a nice bonus. Quite a self explanatory attribute and similar to penalties in that it only applies to a specific set piece. An example could be CM and short passing. If you upgrade multiple defensive stats will it have a larger impact due to the expected synergy between abilities, or is the more important thing the total amount of points added? Definitely the more important attribute, high sprint speed and low acceleration is a better combination than low sprint speed and high acceleration. In other words, how fast and graceful a player is able to control the ball. Vision is perhaps a misleading name for this attribute, but it relates to a players awareness of his teammates. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{height:24px;vertical-align:middle;width:24px}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} When doing that, the OVR changes an amount. It also affects the way how a goalkeeper reacts to crosses. A high defensive work rate will ensure a player tracks back and marks players to the best of their ability. Attributes are responsible for determining a player’s quality, and knowing them well can give you the opportunity to choose your team more efficiently. Reflexes stat is the agility of the goalkeeper when making a save. Acceleration is the increment of a player’s running speed. This is a measure of how hard a player can strike the ball when shooting at goal. Work rates in FIFA are displayed as low (L), medium (M) or high (H) for both defending and attacking. Players that don’t possess a strong shot power stat can still attempt powerful shots, but there is a much higher chance of them being inaccurate. This means it does not affect shots from outside the area or headers. A low balance stat makes a player more likely to be knocked off the ball by a physical challenge, or knocked over altogether. Goalkeeper have their own attributes and face stats. This controls the accuracy and timing of standing tackles. The knock-on effect here is that low stamina or tired players are more prone to injury. A higher stat will make your free kicks more accurate and more likely to hit the target. Curve can also make crosses and corners harder to defend against. Low stamina players will often require a substitution and regular rotation, whereas high stamina players can play 90 minutes regularly without complaint. 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