Gameplay guides by James Law, 18/08/2020 We want players to have an option of what cards they put in their decks, so cards that feel like they must be in all decks (especially Neutral ones) are not ideal. We expect that players will experiment with Call to Arms at 5 mana in Odd Paladin decks, but we don’t expect this card to have much of an impact. Hanar can potentially shut an entire game down once it snowballs. Let's start with Tortollan Pilgrim. 13. Two of the following cards, Corrupt Elementalist and Faceless Corruptor, were the fastest a card had ever been nerfed at the time of this patch, having been released only 9 days earlier. The reversion of these two card buffs occurred in August 2019, two months after their buff date. When this awakens, give all minions in your hand +2/+2. Due to the way that Corridor Creeper’s mana cost reduction works, it can cause big swings based on whether or not it happens to be in-hand at the start of the game. Examples of these include The Voraxx, Fen Creeper, Biteweed, Vilespine Slayer, Rotten Applebaum. There are two aspects of Dark Pact that make it powerful. Acolyte was one of the best performing cards in Priest and we want these sort of effects (mind control-esque) to be a deckbuilding choice. We had talked about Pilgrim in balance meetings previously, but wanted to see how the deck would compete with time. that the set is called Lost Secrets of Un’Goro. [16] Familiarity for returning players is another reason for minimizing card changes. Maybe you don’t own the cards for it. The changes to Force of Nature and Arcane Golem will make dropping to low health somewhat less risky as well, which helped spur this change. These cookies will be stored in your browser only with your consent. The change affected precisely when Naga Sea Witch’s cost change was applied to cards. By moving it to 9 mana we intend to tone down its power enough that it won’t be an automatic inclusion in every Hunter deck and overshadow other strategies. For players more interested in completing their regular collection than collecting golden cards, but not wishing to lose the card altogether, this means they can convert a golden changed card into a regular copy of the same card, as well as regular copies of several other cards. Buffing Extra Arms gave Priest a powerful spell for the early game to enable some of their board-focused strategies. [5], It's supposed to be included against duplicate decks but it is being included at such a wide rate right now because the cost you pay for it is not much. We think Hearthstone is better all around when interactions are consistent, and we like the fact that a Naga Sea Witch giants deck archetype exists. This change was made in connection to the card's use in the then extremely popular Patron Warrior decks, with the combination of Grim Patron and Warsong Commander (alongside Frothing Berserker and activator cards such as Whirlwind) producing a very effective but also somewhat non-interactive deck. Former Game Designer, and later Game Director, Ben Brode stated that direct damage and Charge effects were some of the most non-interactive mechanics in the game, and consequently many nerfs were focused on keeping cards with these abilities in check. The Priest mirror-match had come down to this: an enemy at 10 health, and me with 9 direct damage in my hand. The trailer even references one element of the raid specifically, the (somewhat less beloved) “chess event” so we can expect to see that in the Adventure. Removing Charge will lower his power level, ensuring he shows up in fewer decks and allowing opposing players some additional time to respond to Patches, making him less “in charge” of the early game. Cards buffed included Mulchmuncher, Crystology, Thunderhead, Pogo-Hopper, Spirit Bomb, and Security Rover, among others. The first buffs to cards since the release of Hearthstone in 2014 came during the middle of the Rise of Shadows expansion in June 2019 with Patch 14.4, where a bunch of cards from The Boomsday Project, 18 in total, were buffed in a single patch. For example, in its current state, having a Murloc Warleader in play then using Wild Pyromancer and Equality would not destroy other murlocs on the board, leading to unclear interactions for some players. Or we could nerf the mana cost and there are benefits to both. After much consideration, we have decided to increase the mana cost of Unleash the Hounds to 3. I got a golden shadowjeweler hanar, now with the nerfs should i disenchant it ? Board clears don’t seem valuable since almost everything on your opponent’s side will spawn a new minion. In addition to the above changes, we will be addressing the bug where cards with Overload cast by Yogg-Saron, Hope’s End will not cause Overload to the player in a future update. For a list of changes to specific cards, see individual card pages. Examples of these are Ghost Light Angler, Cursed Castaway, Bone Drake. In a similar vein to Patches the Pirate, we had some concerns about allowing Raza to remain in his current state forever. Morgl doesn’t exist in World of Warcraft yet, as far as I know–maybe he’s from the forthcoming expansion. In May 2018, Naga Sea Witch was nerfed since it allowed for an insane number of giants to be plopped onto the board on turn 5. That's a little more extreme than we would like and Sac Pact has been a really nice card for a long time but Ashes of Outland and Demon Hunter has made it really powerful. While deck diversity in Ranked Play is good, a change to The Caverns Below was still warranted to help keep that trend going into the future. Old: 4 Attack, 6 Health → New: 5 Attack, 6 Health. This isn’t the most fun type of randomness for a card that is low mana and sees this much play. “Join us in celebrating 25 years of @Warcraft! It has a big, immediate impact on the board, and since it’s neutral, it’s been finding its way into a wide variety of decks. Unleash the Hounds has been dominating all levels of play for quite some time. Home. Imprisoned Scrap Imp - Now reads: Dormant for 2 turns. When Basic and Classic cards become so broadly effective—no matter what you’re facing—that they drive what deck styles are considered viable every expansion, then it makes that goal difficult to achieve.